1416 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			1416 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| //     Underscore.js 1.7.0
 | ||
| //     http://underscorejs.org
 | ||
| //     (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
 | ||
| //     Underscore may be freely distributed under the MIT license.
 | ||
| 
 | ||
| (function() {
 | ||
| 
 | ||
|   // Baseline setup
 | ||
|   // --------------
 | ||
| 
 | ||
|   // Establish the root object, `window` in the browser, or `exports` on the server.
 | ||
|   var root = this;
 | ||
| 
 | ||
|   // Save the previous value of the `_` variable.
 | ||
|   var previousUnderscore = root._;
 | ||
| 
 | ||
|   // Save bytes in the minified (but not gzipped) version:
 | ||
|   var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
 | ||
| 
 | ||
|   // Create quick reference variables for speed access to core prototypes.
 | ||
|   var
 | ||
|     push             = ArrayProto.push,
 | ||
|     slice            = ArrayProto.slice,
 | ||
|     concat           = ArrayProto.concat,
 | ||
|     toString         = ObjProto.toString,
 | ||
|     hasOwnProperty   = ObjProto.hasOwnProperty;
 | ||
| 
 | ||
|   // All **ECMAScript 5** native function implementations that we hope to use
 | ||
|   // are declared here.
 | ||
|   var
 | ||
|     nativeIsArray      = Array.isArray,
 | ||
|     nativeKeys         = Object.keys,
 | ||
|     nativeBind         = FuncProto.bind;
 | ||
| 
 | ||
|   // Create a safe reference to the Underscore object for use below.
 | ||
|   var _ = function(obj) {
 | ||
|     if (obj instanceof _) return obj;
 | ||
|     if (!(this instanceof _)) return new _(obj);
 | ||
|     this._wrapped = obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Export the Underscore object for **Node.js**, with
 | ||
|   // backwards-compatibility for the old `require()` API. If we're in
 | ||
|   // the browser, add `_` as a global object.
 | ||
|   if (typeof exports !== 'undefined') {
 | ||
|     if (typeof module !== 'undefined' && module.exports) {
 | ||
|       exports = module.exports = _;
 | ||
|     }
 | ||
|     exports._ = _;
 | ||
|   } else {
 | ||
|     root._ = _;
 | ||
|   }
 | ||
| 
 | ||
|   // Current version.
 | ||
|   _.VERSION = '1.7.0';
 | ||
| 
 | ||
|   // Internal function that returns an efficient (for current engines) version
 | ||
|   // of the passed-in callback, to be repeatedly applied in other Underscore
 | ||
|   // functions.
 | ||
|   var createCallback = function(func, context, argCount) {
 | ||
|     if (context === void 0) return func;
 | ||
|     switch (argCount == null ? 3 : argCount) {
 | ||
|       case 1: return function(value) {
 | ||
|         return func.call(context, value);
 | ||
|       };
 | ||
|       case 2: return function(value, other) {
 | ||
|         return func.call(context, value, other);
 | ||
|       };
 | ||
|       case 3: return function(value, index, collection) {
 | ||
|         return func.call(context, value, index, collection);
 | ||
|       };
 | ||
|       case 4: return function(accumulator, value, index, collection) {
 | ||
|         return func.call(context, accumulator, value, index, collection);
 | ||
|       };
 | ||
|     }
 | ||
|     return function() {
 | ||
|       return func.apply(context, arguments);
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // A mostly-internal function to generate callbacks that can be applied
 | ||
|   // to each element in a collection, returning the desired result — either
 | ||
|   // identity, an arbitrary callback, a property matcher, or a property accessor.
 | ||
|   _.iteratee = function(value, context, argCount) {
 | ||
|     if (value == null) return _.identity;
 | ||
|     if (_.isFunction(value)) return createCallback(value, context, argCount);
 | ||
|     if (_.isObject(value)) return _.matches(value);
 | ||
|     return _.property(value);
 | ||
|   };
 | ||
| 
 | ||
|   // Collection Functions
 | ||
|   // --------------------
 | ||
| 
 | ||
|   // The cornerstone, an `each` implementation, aka `forEach`.
 | ||
|   // Handles raw objects in addition to array-likes. Treats all
 | ||
|   // sparse array-likes as if they were dense.
 | ||
|   _.each = _.forEach = function(obj, iteratee, context) {
 | ||
|     if (obj == null) return obj;
 | ||
|     iteratee = createCallback(iteratee, context);
 | ||
|     var i, length = obj.length;
 | ||
|     if (length === +length) {
 | ||
|       for (i = 0; i < length; i++) {
 | ||
|         iteratee(obj[i], i, obj);
 | ||
|       }
 | ||
|     } else {
 | ||
|       var keys = _.keys(obj);
 | ||
|       for (i = 0, length = keys.length; i < length; i++) {
 | ||
|         iteratee(obj[keys[i]], keys[i], obj);
 | ||
|       }
 | ||
|     }
 | ||
|     return obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Return the results of applying the iteratee to each element.
 | ||
|   _.map = _.collect = function(obj, iteratee, context) {
 | ||
|     if (obj == null) return [];
 | ||
|     iteratee = _.iteratee(iteratee, context);
 | ||
|     var keys = obj.length !== +obj.length && _.keys(obj),
 | ||
|         length = (keys || obj).length,
 | ||
|         results = Array(length),
 | ||
|         currentKey;
 | ||
|     for (var index = 0; index < length; index++) {
 | ||
|       currentKey = keys ? keys[index] : index;
 | ||
|       results[index] = iteratee(obj[currentKey], currentKey, obj);
 | ||
|     }
 | ||
|     return results;
 | ||
|   };
 | ||
| 
 | ||
|   var reduceError = 'Reduce of empty array with no initial value';
 | ||
| 
 | ||
|   // **Reduce** builds up a single result from a list of values, aka `inject`,
 | ||
|   // or `foldl`.
 | ||
|   _.reduce = _.foldl = _.inject = function(obj, iteratee, memo, context) {
 | ||
|     if (obj == null) obj = [];
 | ||
|     iteratee = createCallback(iteratee, context, 4);
 | ||
|     var keys = obj.length !== +obj.length && _.keys(obj),
 | ||
|         length = (keys || obj).length,
 | ||
|         index = 0, currentKey;
 | ||
|     if (arguments.length < 3) {
 | ||
|       if (!length) throw new TypeError(reduceError);
 | ||
|       memo = obj[keys ? keys[index++] : index++];
 | ||
|     }
 | ||
|     for (; index < length; index++) {
 | ||
|       currentKey = keys ? keys[index] : index;
 | ||
|       memo = iteratee(memo, obj[currentKey], currentKey, obj);
 | ||
|     }
 | ||
|     return memo;
 | ||
|   };
 | ||
| 
 | ||
|   // The right-associative version of reduce, also known as `foldr`.
 | ||
|   _.reduceRight = _.foldr = function(obj, iteratee, memo, context) {
 | ||
|     if (obj == null) obj = [];
 | ||
|     iteratee = createCallback(iteratee, context, 4);
 | ||
|     var keys = obj.length !== + obj.length && _.keys(obj),
 | ||
|         index = (keys || obj).length,
 | ||
|         currentKey;
 | ||
|     if (arguments.length < 3) {
 | ||
|       if (!index) throw new TypeError(reduceError);
 | ||
|       memo = obj[keys ? keys[--index] : --index];
 | ||
|     }
 | ||
|     while (index--) {
 | ||
|       currentKey = keys ? keys[index] : index;
 | ||
|       memo = iteratee(memo, obj[currentKey], currentKey, obj);
 | ||
|     }
 | ||
|     return memo;
 | ||
|   };
 | ||
| 
 | ||
|   // Return the first value which passes a truth test. Aliased as `detect`.
 | ||
|   _.find = _.detect = function(obj, predicate, context) {
 | ||
|     var result;
 | ||
|     predicate = _.iteratee(predicate, context);
 | ||
|     _.some(obj, function(value, index, list) {
 | ||
|       if (predicate(value, index, list)) {
 | ||
|         result = value;
 | ||
|         return true;
 | ||
|       }
 | ||
|     });
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Return all the elements that pass a truth test.
 | ||
|   // Aliased as `select`.
 | ||
|   _.filter = _.select = function(obj, predicate, context) {
 | ||
|     var results = [];
 | ||
|     if (obj == null) return results;
 | ||
|     predicate = _.iteratee(predicate, context);
 | ||
|     _.each(obj, function(value, index, list) {
 | ||
|       if (predicate(value, index, list)) results.push(value);
 | ||
|     });
 | ||
|     return results;
 | ||
|   };
 | ||
| 
 | ||
|   // Return all the elements for which a truth test fails.
 | ||
|   _.reject = function(obj, predicate, context) {
 | ||
|     return _.filter(obj, _.negate(_.iteratee(predicate)), context);
 | ||
|   };
 | ||
| 
 | ||
|   // Determine whether all of the elements match a truth test.
 | ||
|   // Aliased as `all`.
 | ||
|   _.every = _.all = function(obj, predicate, context) {
 | ||
|     if (obj == null) return true;
 | ||
|     predicate = _.iteratee(predicate, context);
 | ||
|     var keys = obj.length !== +obj.length && _.keys(obj),
 | ||
|         length = (keys || obj).length,
 | ||
|         index, currentKey;
 | ||
|     for (index = 0; index < length; index++) {
 | ||
|       currentKey = keys ? keys[index] : index;
 | ||
|       if (!predicate(obj[currentKey], currentKey, obj)) return false;
 | ||
|     }
 | ||
|     return true;
 | ||
|   };
 | ||
| 
 | ||
|   // Determine if at least one element in the object matches a truth test.
 | ||
|   // Aliased as `any`.
 | ||
|   _.some = _.any = function(obj, predicate, context) {
 | ||
|     if (obj == null) return false;
 | ||
|     predicate = _.iteratee(predicate, context);
 | ||
|     var keys = obj.length !== +obj.length && _.keys(obj),
 | ||
|         length = (keys || obj).length,
 | ||
|         index, currentKey;
 | ||
|     for (index = 0; index < length; index++) {
 | ||
|       currentKey = keys ? keys[index] : index;
 | ||
|       if (predicate(obj[currentKey], currentKey, obj)) return true;
 | ||
|     }
 | ||
|     return false;
 | ||
|   };
 | ||
| 
 | ||
|   // Determine if the array or object contains a given value (using `===`).
 | ||
|   // Aliased as `include`.
 | ||
|   _.contains = _.include = function(obj, target) {
 | ||
|     if (obj == null) return false;
 | ||
|     if (obj.length !== +obj.length) obj = _.values(obj);
 | ||
|     return _.indexOf(obj, target) >= 0;
 | ||
|   };
 | ||
| 
 | ||
|   // Invoke a method (with arguments) on every item in a collection.
 | ||
|   _.invoke = function(obj, method) {
 | ||
|     var args = slice.call(arguments, 2);
 | ||
|     var isFunc = _.isFunction(method);
 | ||
|     return _.map(obj, function(value) {
 | ||
|       return (isFunc ? method : value[method]).apply(value, args);
 | ||
|     });
 | ||
|   };
 | ||
| 
 | ||
|   // Convenience version of a common use case of `map`: fetching a property.
 | ||
|   _.pluck = function(obj, key) {
 | ||
|     return _.map(obj, _.property(key));
 | ||
|   };
 | ||
| 
 | ||
|   // Convenience version of a common use case of `filter`: selecting only objects
 | ||
|   // containing specific `key:value` pairs.
 | ||
|   _.where = function(obj, attrs) {
 | ||
|     return _.filter(obj, _.matches(attrs));
 | ||
|   };
 | ||
| 
 | ||
|   // Convenience version of a common use case of `find`: getting the first object
 | ||
|   // containing specific `key:value` pairs.
 | ||
|   _.findWhere = function(obj, attrs) {
 | ||
|     return _.find(obj, _.matches(attrs));
 | ||
|   };
 | ||
| 
 | ||
|   // Return the maximum element (or element-based computation).
 | ||
|   _.max = function(obj, iteratee, context) {
 | ||
|     var result = -Infinity, lastComputed = -Infinity,
 | ||
|         value, computed;
 | ||
|     if (iteratee == null && obj != null) {
 | ||
|       obj = obj.length === +obj.length ? obj : _.values(obj);
 | ||
|       for (var i = 0, length = obj.length; i < length; i++) {
 | ||
|         value = obj[i];
 | ||
|         if (value > result) {
 | ||
|           result = value;
 | ||
|         }
 | ||
|       }
 | ||
|     } else {
 | ||
|       iteratee = _.iteratee(iteratee, context);
 | ||
|       _.each(obj, function(value, index, list) {
 | ||
|         computed = iteratee(value, index, list);
 | ||
|         if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
 | ||
|           result = value;
 | ||
|           lastComputed = computed;
 | ||
|         }
 | ||
|       });
 | ||
|     }
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Return the minimum element (or element-based computation).
 | ||
|   _.min = function(obj, iteratee, context) {
 | ||
|     var result = Infinity, lastComputed = Infinity,
 | ||
|         value, computed;
 | ||
|     if (iteratee == null && obj != null) {
 | ||
|       obj = obj.length === +obj.length ? obj : _.values(obj);
 | ||
|       for (var i = 0, length = obj.length; i < length; i++) {
 | ||
|         value = obj[i];
 | ||
|         if (value < result) {
 | ||
|           result = value;
 | ||
|         }
 | ||
|       }
 | ||
|     } else {
 | ||
|       iteratee = _.iteratee(iteratee, context);
 | ||
|       _.each(obj, function(value, index, list) {
 | ||
|         computed = iteratee(value, index, list);
 | ||
|         if (computed < lastComputed || computed === Infinity && result === Infinity) {
 | ||
|           result = value;
 | ||
|           lastComputed = computed;
 | ||
|         }
 | ||
|       });
 | ||
|     }
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Shuffle a collection, using the modern version of the
 | ||
|   // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
 | ||
|   _.shuffle = function(obj) {
 | ||
|     var set = obj && obj.length === +obj.length ? obj : _.values(obj);
 | ||
|     var length = set.length;
 | ||
|     var shuffled = Array(length);
 | ||
|     for (var index = 0, rand; index < length; index++) {
 | ||
|       rand = _.random(0, index);
 | ||
|       if (rand !== index) shuffled[index] = shuffled[rand];
 | ||
|       shuffled[rand] = set[index];
 | ||
|     }
 | ||
|     return shuffled;
 | ||
|   };
 | ||
| 
 | ||
|   // Sample **n** random values from a collection.
 | ||
|   // If **n** is not specified, returns a single random element.
 | ||
|   // The internal `guard` argument allows it to work with `map`.
 | ||
|   _.sample = function(obj, n, guard) {
 | ||
|     if (n == null || guard) {
 | ||
|       if (obj.length !== +obj.length) obj = _.values(obj);
 | ||
|       return obj[_.random(obj.length - 1)];
 | ||
|     }
 | ||
|     return _.shuffle(obj).slice(0, Math.max(0, n));
 | ||
|   };
 | ||
| 
 | ||
|   // Sort the object's values by a criterion produced by an iteratee.
 | ||
|   _.sortBy = function(obj, iteratee, context) {
 | ||
|     iteratee = _.iteratee(iteratee, context);
 | ||
|     return _.pluck(_.map(obj, function(value, index, list) {
 | ||
|       return {
 | ||
|         value: value,
 | ||
|         index: index,
 | ||
|         criteria: iteratee(value, index, list)
 | ||
|       };
 | ||
|     }).sort(function(left, right) {
 | ||
|       var a = left.criteria;
 | ||
|       var b = right.criteria;
 | ||
|       if (a !== b) {
 | ||
|         if (a > b || a === void 0) return 1;
 | ||
|         if (a < b || b === void 0) return -1;
 | ||
|       }
 | ||
|       return left.index - right.index;
 | ||
|     }), 'value');
 | ||
|   };
 | ||
| 
 | ||
|   // An internal function used for aggregate "group by" operations.
 | ||
|   var group = function(behavior) {
 | ||
|     return function(obj, iteratee, context) {
 | ||
|       var result = {};
 | ||
|       iteratee = _.iteratee(iteratee, context);
 | ||
|       _.each(obj, function(value, index) {
 | ||
|         var key = iteratee(value, index, obj);
 | ||
|         behavior(result, value, key);
 | ||
|       });
 | ||
|       return result;
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Groups the object's values by a criterion. Pass either a string attribute
 | ||
|   // to group by, or a function that returns the criterion.
 | ||
|   _.groupBy = group(function(result, value, key) {
 | ||
|     if (_.has(result, key)) result[key].push(value); else result[key] = [value];
 | ||
|   });
 | ||
| 
 | ||
|   // Indexes the object's values by a criterion, similar to `groupBy`, but for
 | ||
|   // when you know that your index values will be unique.
 | ||
|   _.indexBy = group(function(result, value, key) {
 | ||
|     result[key] = value;
 | ||
|   });
 | ||
| 
 | ||
|   // Counts instances of an object that group by a certain criterion. Pass
 | ||
|   // either a string attribute to count by, or a function that returns the
 | ||
|   // criterion.
 | ||
|   _.countBy = group(function(result, value, key) {
 | ||
|     if (_.has(result, key)) result[key]++; else result[key] = 1;
 | ||
|   });
 | ||
| 
 | ||
|   // Use a comparator function to figure out the smallest index at which
 | ||
|   // an object should be inserted so as to maintain order. Uses binary search.
 | ||
|   _.sortedIndex = function(array, obj, iteratee, context) {
 | ||
|     iteratee = _.iteratee(iteratee, context, 1);
 | ||
|     var value = iteratee(obj);
 | ||
|     var low = 0, high = array.length;
 | ||
|     while (low < high) {
 | ||
|       var mid = low + high >>> 1;
 | ||
|       if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
 | ||
|     }
 | ||
|     return low;
 | ||
|   };
 | ||
| 
 | ||
|   // Safely create a real, live array from anything iterable.
 | ||
|   _.toArray = function(obj) {
 | ||
|     if (!obj) return [];
 | ||
|     if (_.isArray(obj)) return slice.call(obj);
 | ||
|     if (obj.length === +obj.length) return _.map(obj, _.identity);
 | ||
|     return _.values(obj);
 | ||
|   };
 | ||
| 
 | ||
|   // Return the number of elements in an object.
 | ||
|   _.size = function(obj) {
 | ||
|     if (obj == null) return 0;
 | ||
|     return obj.length === +obj.length ? obj.length : _.keys(obj).length;
 | ||
|   };
 | ||
| 
 | ||
|   // Split a collection into two arrays: one whose elements all satisfy the given
 | ||
|   // predicate, and one whose elements all do not satisfy the predicate.
 | ||
|   _.partition = function(obj, predicate, context) {
 | ||
|     predicate = _.iteratee(predicate, context);
 | ||
|     var pass = [], fail = [];
 | ||
|     _.each(obj, function(value, key, obj) {
 | ||
|       (predicate(value, key, obj) ? pass : fail).push(value);
 | ||
|     });
 | ||
|     return [pass, fail];
 | ||
|   };
 | ||
| 
 | ||
|   // Array Functions
 | ||
|   // ---------------
 | ||
| 
 | ||
|   // Get the first element of an array. Passing **n** will return the first N
 | ||
|   // values in the array. Aliased as `head` and `take`. The **guard** check
 | ||
|   // allows it to work with `_.map`.
 | ||
|   _.first = _.head = _.take = function(array, n, guard) {
 | ||
|     if (array == null) return void 0;
 | ||
|     if (n == null || guard) return array[0];
 | ||
|     if (n < 0) return [];
 | ||
|     return slice.call(array, 0, n);
 | ||
|   };
 | ||
| 
 | ||
|   // Returns everything but the last entry of the array. Especially useful on
 | ||
|   // the arguments object. Passing **n** will return all the values in
 | ||
|   // the array, excluding the last N. The **guard** check allows it to work with
 | ||
|   // `_.map`.
 | ||
|   _.initial = function(array, n, guard) {
 | ||
|     return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
 | ||
|   };
 | ||
| 
 | ||
|   // Get the last element of an array. Passing **n** will return the last N
 | ||
|   // values in the array. The **guard** check allows it to work with `_.map`.
 | ||
|   _.last = function(array, n, guard) {
 | ||
|     if (array == null) return void 0;
 | ||
|     if (n == null || guard) return array[array.length - 1];
 | ||
|     return slice.call(array, Math.max(array.length - n, 0));
 | ||
|   };
 | ||
| 
 | ||
|   // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
 | ||
|   // Especially useful on the arguments object. Passing an **n** will return
 | ||
|   // the rest N values in the array. The **guard**
 | ||
|   // check allows it to work with `_.map`.
 | ||
|   _.rest = _.tail = _.drop = function(array, n, guard) {
 | ||
|     return slice.call(array, n == null || guard ? 1 : n);
 | ||
|   };
 | ||
| 
 | ||
|   // Trim out all falsy values from an array.
 | ||
|   _.compact = function(array) {
 | ||
|     return _.filter(array, _.identity);
 | ||
|   };
 | ||
| 
 | ||
|   // Internal implementation of a recursive `flatten` function.
 | ||
|   var flatten = function(input, shallow, strict, output) {
 | ||
|     if (shallow && _.every(input, _.isArray)) {
 | ||
|       return concat.apply(output, input);
 | ||
|     }
 | ||
|     for (var i = 0, length = input.length; i < length; i++) {
 | ||
|       var value = input[i];
 | ||
|       if (!_.isArray(value) && !_.isArguments(value)) {
 | ||
|         if (!strict) output.push(value);
 | ||
|       } else if (shallow) {
 | ||
|         push.apply(output, value);
 | ||
|       } else {
 | ||
|         flatten(value, shallow, strict, output);
 | ||
|       }
 | ||
|     }
 | ||
|     return output;
 | ||
|   };
 | ||
| 
 | ||
|   // Flatten out an array, either recursively (by default), or just one level.
 | ||
|   _.flatten = function(array, shallow) {
 | ||
|     return flatten(array, shallow, false, []);
 | ||
|   };
 | ||
| 
 | ||
|   // Return a version of the array that does not contain the specified value(s).
 | ||
|   _.without = function(array) {
 | ||
|     return _.difference(array, slice.call(arguments, 1));
 | ||
|   };
 | ||
| 
 | ||
|   // Produce a duplicate-free version of the array. If the array has already
 | ||
|   // been sorted, you have the option of using a faster algorithm.
 | ||
|   // Aliased as `unique`.
 | ||
|   _.uniq = _.unique = function(array, isSorted, iteratee, context) {
 | ||
|     if (array == null) return [];
 | ||
|     if (!_.isBoolean(isSorted)) {
 | ||
|       context = iteratee;
 | ||
|       iteratee = isSorted;
 | ||
|       isSorted = false;
 | ||
|     }
 | ||
|     if (iteratee != null) iteratee = _.iteratee(iteratee, context);
 | ||
|     var result = [];
 | ||
|     var seen = [];
 | ||
|     for (var i = 0, length = array.length; i < length; i++) {
 | ||
|       var value = array[i];
 | ||
|       if (isSorted) {
 | ||
|         if (!i || seen !== value) result.push(value);
 | ||
|         seen = value;
 | ||
|       } else if (iteratee) {
 | ||
|         var computed = iteratee(value, i, array);
 | ||
|         if (_.indexOf(seen, computed) < 0) {
 | ||
|           seen.push(computed);
 | ||
|           result.push(value);
 | ||
|         }
 | ||
|       } else if (_.indexOf(result, value) < 0) {
 | ||
|         result.push(value);
 | ||
|       }
 | ||
|     }
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Produce an array that contains the union: each distinct element from all of
 | ||
|   // the passed-in arrays.
 | ||
|   _.union = function() {
 | ||
|     return _.uniq(flatten(arguments, true, true, []));
 | ||
|   };
 | ||
| 
 | ||
|   // Produce an array that contains every item shared between all the
 | ||
|   // passed-in arrays.
 | ||
|   _.intersection = function(array) {
 | ||
|     if (array == null) return [];
 | ||
|     var result = [];
 | ||
|     var argsLength = arguments.length;
 | ||
|     for (var i = 0, length = array.length; i < length; i++) {
 | ||
|       var item = array[i];
 | ||
|       if (_.contains(result, item)) continue;
 | ||
|       for (var j = 1; j < argsLength; j++) {
 | ||
|         if (!_.contains(arguments[j], item)) break;
 | ||
|       }
 | ||
|       if (j === argsLength) result.push(item);
 | ||
|     }
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Take the difference between one array and a number of other arrays.
 | ||
|   // Only the elements present in just the first array will remain.
 | ||
|   _.difference = function(array) {
 | ||
|     var rest = flatten(slice.call(arguments, 1), true, true, []);
 | ||
|     return _.filter(array, function(value){
 | ||
|       return !_.contains(rest, value);
 | ||
|     });
 | ||
|   };
 | ||
| 
 | ||
|   // Zip together multiple lists into a single array -- elements that share
 | ||
|   // an index go together.
 | ||
|   _.zip = function(array) {
 | ||
|     if (array == null) return [];
 | ||
|     var length = _.max(arguments, 'length').length;
 | ||
|     var results = Array(length);
 | ||
|     for (var i = 0; i < length; i++) {
 | ||
|       results[i] = _.pluck(arguments, i);
 | ||
|     }
 | ||
|     return results;
 | ||
|   };
 | ||
| 
 | ||
|   // Converts lists into objects. Pass either a single array of `[key, value]`
 | ||
|   // pairs, or two parallel arrays of the same length -- one of keys, and one of
 | ||
|   // the corresponding values.
 | ||
|   _.object = function(list, values) {
 | ||
|     if (list == null) return {};
 | ||
|     var result = {};
 | ||
|     for (var i = 0, length = list.length; i < length; i++) {
 | ||
|       if (values) {
 | ||
|         result[list[i]] = values[i];
 | ||
|       } else {
 | ||
|         result[list[i][0]] = list[i][1];
 | ||
|       }
 | ||
|     }
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Return the position of the first occurrence of an item in an array,
 | ||
|   // or -1 if the item is not included in the array.
 | ||
|   // If the array is large and already in sort order, pass `true`
 | ||
|   // for **isSorted** to use binary search.
 | ||
|   _.indexOf = function(array, item, isSorted) {
 | ||
|     if (array == null) return -1;
 | ||
|     var i = 0, length = array.length;
 | ||
|     if (isSorted) {
 | ||
|       if (typeof isSorted == 'number') {
 | ||
|         i = isSorted < 0 ? Math.max(0, length + isSorted) : isSorted;
 | ||
|       } else {
 | ||
|         i = _.sortedIndex(array, item);
 | ||
|         return array[i] === item ? i : -1;
 | ||
|       }
 | ||
|     }
 | ||
|     for (; i < length; i++) if (array[i] === item) return i;
 | ||
|     return -1;
 | ||
|   };
 | ||
| 
 | ||
|   _.lastIndexOf = function(array, item, from) {
 | ||
|     if (array == null) return -1;
 | ||
|     var idx = array.length;
 | ||
|     if (typeof from == 'number') {
 | ||
|       idx = from < 0 ? idx + from + 1 : Math.min(idx, from + 1);
 | ||
|     }
 | ||
|     while (--idx >= 0) if (array[idx] === item) return idx;
 | ||
|     return -1;
 | ||
|   };
 | ||
| 
 | ||
|   // Generate an integer Array containing an arithmetic progression. A port of
 | ||
|   // the native Python `range()` function. See
 | ||
|   // [the Python documentation](http://docs.python.org/library/functions.html#range).
 | ||
|   _.range = function(start, stop, step) {
 | ||
|     if (arguments.length <= 1) {
 | ||
|       stop = start || 0;
 | ||
|       start = 0;
 | ||
|     }
 | ||
|     step = step || 1;
 | ||
| 
 | ||
|     var length = Math.max(Math.ceil((stop - start) / step), 0);
 | ||
|     var range = Array(length);
 | ||
| 
 | ||
|     for (var idx = 0; idx < length; idx++, start += step) {
 | ||
|       range[idx] = start;
 | ||
|     }
 | ||
| 
 | ||
|     return range;
 | ||
|   };
 | ||
| 
 | ||
|   // Function (ahem) Functions
 | ||
|   // ------------------
 | ||
| 
 | ||
|   // Reusable constructor function for prototype setting.
 | ||
|   var Ctor = function(){};
 | ||
| 
 | ||
|   // Create a function bound to a given object (assigning `this`, and arguments,
 | ||
|   // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
 | ||
|   // available.
 | ||
|   _.bind = function(func, context) {
 | ||
|     var args, bound;
 | ||
|     if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
 | ||
|     if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
 | ||
|     args = slice.call(arguments, 2);
 | ||
|     bound = function() {
 | ||
|       if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
 | ||
|       Ctor.prototype = func.prototype;
 | ||
|       var self = new Ctor;
 | ||
|       Ctor.prototype = null;
 | ||
|       var result = func.apply(self, args.concat(slice.call(arguments)));
 | ||
|       if (_.isObject(result)) return result;
 | ||
|       return self;
 | ||
|     };
 | ||
|     return bound;
 | ||
|   };
 | ||
| 
 | ||
|   // Partially apply a function by creating a version that has had some of its
 | ||
|   // arguments pre-filled, without changing its dynamic `this` context. _ acts
 | ||
|   // as a placeholder, allowing any combination of arguments to be pre-filled.
 | ||
|   _.partial = function(func) {
 | ||
|     var boundArgs = slice.call(arguments, 1);
 | ||
|     return function() {
 | ||
|       var position = 0;
 | ||
|       var args = boundArgs.slice();
 | ||
|       for (var i = 0, length = args.length; i < length; i++) {
 | ||
|         if (args[i] === _) args[i] = arguments[position++];
 | ||
|       }
 | ||
|       while (position < arguments.length) args.push(arguments[position++]);
 | ||
|       return func.apply(this, args);
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Bind a number of an object's methods to that object. Remaining arguments
 | ||
|   // are the method names to be bound. Useful for ensuring that all callbacks
 | ||
|   // defined on an object belong to it.
 | ||
|   _.bindAll = function(obj) {
 | ||
|     var i, length = arguments.length, key;
 | ||
|     if (length <= 1) throw new Error('bindAll must be passed function names');
 | ||
|     for (i = 1; i < length; i++) {
 | ||
|       key = arguments[i];
 | ||
|       obj[key] = _.bind(obj[key], obj);
 | ||
|     }
 | ||
|     return obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Memoize an expensive function by storing its results.
 | ||
|   _.memoize = function(func, hasher) {
 | ||
|     var memoize = function(key) {
 | ||
|       var cache = memoize.cache;
 | ||
|       var address = hasher ? hasher.apply(this, arguments) : key;
 | ||
|       if (!_.has(cache, address)) cache[address] = func.apply(this, arguments);
 | ||
|       return cache[address];
 | ||
|     };
 | ||
|     memoize.cache = {};
 | ||
|     return memoize;
 | ||
|   };
 | ||
| 
 | ||
|   // Delays a function for the given number of milliseconds, and then calls
 | ||
|   // it with the arguments supplied.
 | ||
|   _.delay = function(func, wait) {
 | ||
|     var args = slice.call(arguments, 2);
 | ||
|     return setTimeout(function(){
 | ||
|       return func.apply(null, args);
 | ||
|     }, wait);
 | ||
|   };
 | ||
| 
 | ||
|   // Defers a function, scheduling it to run after the current call stack has
 | ||
|   // cleared.
 | ||
|   _.defer = function(func) {
 | ||
|     return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a function, that, when invoked, will only be triggered at most once
 | ||
|   // during a given window of time. Normally, the throttled function will run
 | ||
|   // as much as it can, without ever going more than once per `wait` duration;
 | ||
|   // but if you'd like to disable the execution on the leading edge, pass
 | ||
|   // `{leading: false}`. To disable execution on the trailing edge, ditto.
 | ||
|   _.throttle = function(func, wait, options) {
 | ||
|     var context, args, result;
 | ||
|     var timeout = null;
 | ||
|     var previous = 0;
 | ||
|     if (!options) options = {};
 | ||
|     var later = function() {
 | ||
|       previous = options.leading === false ? 0 : _.now();
 | ||
|       timeout = null;
 | ||
|       result = func.apply(context, args);
 | ||
|       if (!timeout) context = args = null;
 | ||
|     };
 | ||
|     return function() {
 | ||
|       var now = _.now();
 | ||
|       if (!previous && options.leading === false) previous = now;
 | ||
|       var remaining = wait - (now - previous);
 | ||
|       context = this;
 | ||
|       args = arguments;
 | ||
|       if (remaining <= 0 || remaining > wait) {
 | ||
|         clearTimeout(timeout);
 | ||
|         timeout = null;
 | ||
|         previous = now;
 | ||
|         result = func.apply(context, args);
 | ||
|         if (!timeout) context = args = null;
 | ||
|       } else if (!timeout && options.trailing !== false) {
 | ||
|         timeout = setTimeout(later, remaining);
 | ||
|       }
 | ||
|       return result;
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a function, that, as long as it continues to be invoked, will not
 | ||
|   // be triggered. The function will be called after it stops being called for
 | ||
|   // N milliseconds. If `immediate` is passed, trigger the function on the
 | ||
|   // leading edge, instead of the trailing.
 | ||
|   _.debounce = function(func, wait, immediate) {
 | ||
|     var timeout, args, context, timestamp, result;
 | ||
| 
 | ||
|     var later = function() {
 | ||
|       var last = _.now() - timestamp;
 | ||
| 
 | ||
|       if (last < wait && last > 0) {
 | ||
|         timeout = setTimeout(later, wait - last);
 | ||
|       } else {
 | ||
|         timeout = null;
 | ||
|         if (!immediate) {
 | ||
|           result = func.apply(context, args);
 | ||
|           if (!timeout) context = args = null;
 | ||
|         }
 | ||
|       }
 | ||
|     };
 | ||
| 
 | ||
|     return function() {
 | ||
|       context = this;
 | ||
|       args = arguments;
 | ||
|       timestamp = _.now();
 | ||
|       var callNow = immediate && !timeout;
 | ||
|       if (!timeout) timeout = setTimeout(later, wait);
 | ||
|       if (callNow) {
 | ||
|         result = func.apply(context, args);
 | ||
|         context = args = null;
 | ||
|       }
 | ||
| 
 | ||
|       return result;
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Returns the first function passed as an argument to the second,
 | ||
|   // allowing you to adjust arguments, run code before and after, and
 | ||
|   // conditionally execute the original function.
 | ||
|   _.wrap = function(func, wrapper) {
 | ||
|     return _.partial(wrapper, func);
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a negated version of the passed-in predicate.
 | ||
|   _.negate = function(predicate) {
 | ||
|     return function() {
 | ||
|       return !predicate.apply(this, arguments);
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a function that is the composition of a list of functions, each
 | ||
|   // consuming the return value of the function that follows.
 | ||
|   _.compose = function() {
 | ||
|     var args = arguments;
 | ||
|     var start = args.length - 1;
 | ||
|     return function() {
 | ||
|       var i = start;
 | ||
|       var result = args[start].apply(this, arguments);
 | ||
|       while (i--) result = args[i].call(this, result);
 | ||
|       return result;
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a function that will only be executed after being called N times.
 | ||
|   _.after = function(times, func) {
 | ||
|     return function() {
 | ||
|       if (--times < 1) {
 | ||
|         return func.apply(this, arguments);
 | ||
|       }
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a function that will only be executed before being called N times.
 | ||
|   _.before = function(times, func) {
 | ||
|     var memo;
 | ||
|     return function() {
 | ||
|       if (--times > 0) {
 | ||
|         memo = func.apply(this, arguments);
 | ||
|       } else {
 | ||
|         func = null;
 | ||
|       }
 | ||
|       return memo;
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a function that will be executed at most one time, no matter how
 | ||
|   // often you call it. Useful for lazy initialization.
 | ||
|   _.once = _.partial(_.before, 2);
 | ||
| 
 | ||
|   // Object Functions
 | ||
|   // ----------------
 | ||
| 
 | ||
|   // Retrieve the names of an object's properties.
 | ||
|   // Delegates to **ECMAScript 5**'s native `Object.keys`
 | ||
|   _.keys = function(obj) {
 | ||
|     if (!_.isObject(obj)) return [];
 | ||
|     if (nativeKeys) return nativeKeys(obj);
 | ||
|     var keys = [];
 | ||
|     for (var key in obj) if (_.has(obj, key)) keys.push(key);
 | ||
|     return keys;
 | ||
|   };
 | ||
| 
 | ||
|   // Retrieve the values of an object's properties.
 | ||
|   _.values = function(obj) {
 | ||
|     var keys = _.keys(obj);
 | ||
|     var length = keys.length;
 | ||
|     var values = Array(length);
 | ||
|     for (var i = 0; i < length; i++) {
 | ||
|       values[i] = obj[keys[i]];
 | ||
|     }
 | ||
|     return values;
 | ||
|   };
 | ||
| 
 | ||
|   // Convert an object into a list of `[key, value]` pairs.
 | ||
|   _.pairs = function(obj) {
 | ||
|     var keys = _.keys(obj);
 | ||
|     var length = keys.length;
 | ||
|     var pairs = Array(length);
 | ||
|     for (var i = 0; i < length; i++) {
 | ||
|       pairs[i] = [keys[i], obj[keys[i]]];
 | ||
|     }
 | ||
|     return pairs;
 | ||
|   };
 | ||
| 
 | ||
|   // Invert the keys and values of an object. The values must be serializable.
 | ||
|   _.invert = function(obj) {
 | ||
|     var result = {};
 | ||
|     var keys = _.keys(obj);
 | ||
|     for (var i = 0, length = keys.length; i < length; i++) {
 | ||
|       result[obj[keys[i]]] = keys[i];
 | ||
|     }
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Return a sorted list of the function names available on the object.
 | ||
|   // Aliased as `methods`
 | ||
|   _.functions = _.methods = function(obj) {
 | ||
|     var names = [];
 | ||
|     for (var key in obj) {
 | ||
|       if (_.isFunction(obj[key])) names.push(key);
 | ||
|     }
 | ||
|     return names.sort();
 | ||
|   };
 | ||
| 
 | ||
|   // Extend a given object with all the properties in passed-in object(s).
 | ||
|   _.extend = function(obj) {
 | ||
|     if (!_.isObject(obj)) return obj;
 | ||
|     var source, prop;
 | ||
|     for (var i = 1, length = arguments.length; i < length; i++) {
 | ||
|       source = arguments[i];
 | ||
|       for (prop in source) {
 | ||
|         if (hasOwnProperty.call(source, prop)) {
 | ||
|             obj[prop] = source[prop];
 | ||
|         }
 | ||
|       }
 | ||
|     }
 | ||
|     return obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Return a copy of the object only containing the whitelisted properties.
 | ||
|   _.pick = function(obj, iteratee, context) {
 | ||
|     var result = {}, key;
 | ||
|     if (obj == null) return result;
 | ||
|     if (_.isFunction(iteratee)) {
 | ||
|       iteratee = createCallback(iteratee, context);
 | ||
|       for (key in obj) {
 | ||
|         var value = obj[key];
 | ||
|         if (iteratee(value, key, obj)) result[key] = value;
 | ||
|       }
 | ||
|     } else {
 | ||
|       var keys = concat.apply([], slice.call(arguments, 1));
 | ||
|       obj = new Object(obj);
 | ||
|       for (var i = 0, length = keys.length; i < length; i++) {
 | ||
|         key = keys[i];
 | ||
|         if (key in obj) result[key] = obj[key];
 | ||
|       }
 | ||
|     }
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|    // Return a copy of the object without the blacklisted properties.
 | ||
|   _.omit = function(obj, iteratee, context) {
 | ||
|     if (_.isFunction(iteratee)) {
 | ||
|       iteratee = _.negate(iteratee);
 | ||
|     } else {
 | ||
|       var keys = _.map(concat.apply([], slice.call(arguments, 1)), String);
 | ||
|       iteratee = function(value, key) {
 | ||
|         return !_.contains(keys, key);
 | ||
|       };
 | ||
|     }
 | ||
|     return _.pick(obj, iteratee, context);
 | ||
|   };
 | ||
| 
 | ||
|   // Fill in a given object with default properties.
 | ||
|   _.defaults = function(obj) {
 | ||
|     if (!_.isObject(obj)) return obj;
 | ||
|     for (var i = 1, length = arguments.length; i < length; i++) {
 | ||
|       var source = arguments[i];
 | ||
|       for (var prop in source) {
 | ||
|         if (obj[prop] === void 0) obj[prop] = source[prop];
 | ||
|       }
 | ||
|     }
 | ||
|     return obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Create a (shallow-cloned) duplicate of an object.
 | ||
|   _.clone = function(obj) {
 | ||
|     if (!_.isObject(obj)) return obj;
 | ||
|     return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
 | ||
|   };
 | ||
| 
 | ||
|   // Invokes interceptor with the obj, and then returns obj.
 | ||
|   // The primary purpose of this method is to "tap into" a method chain, in
 | ||
|   // order to perform operations on intermediate results within the chain.
 | ||
|   _.tap = function(obj, interceptor) {
 | ||
|     interceptor(obj);
 | ||
|     return obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Internal recursive comparison function for `isEqual`.
 | ||
|   var eq = function(a, b, aStack, bStack) {
 | ||
|     // Identical objects are equal. `0 === -0`, but they aren't identical.
 | ||
|     // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
 | ||
|     if (a === b) return a !== 0 || 1 / a === 1 / b;
 | ||
|     // A strict comparison is necessary because `null == undefined`.
 | ||
|     if (a == null || b == null) return a === b;
 | ||
|     // Unwrap any wrapped objects.
 | ||
|     if (a instanceof _) a = a._wrapped;
 | ||
|     if (b instanceof _) b = b._wrapped;
 | ||
|     // Compare `[[Class]]` names.
 | ||
|     var className = toString.call(a);
 | ||
|     if (className !== toString.call(b)) return false;
 | ||
|     switch (className) {
 | ||
|       // Strings, numbers, regular expressions, dates, and booleans are compared by value.
 | ||
|       case '[object RegExp]':
 | ||
|       // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
 | ||
|       case '[object String]':
 | ||
|         // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
 | ||
|         // equivalent to `new String("5")`.
 | ||
|         return '' + a === '' + b;
 | ||
|       case '[object Number]':
 | ||
|         // `NaN`s are equivalent, but non-reflexive.
 | ||
|         // Object(NaN) is equivalent to NaN
 | ||
|         if (+a !== +a) return +b !== +b;
 | ||
|         // An `egal` comparison is performed for other numeric values.
 | ||
|         return +a === 0 ? 1 / +a === 1 / b : +a === +b;
 | ||
|       case '[object Date]':
 | ||
|       case '[object Boolean]':
 | ||
|         // Coerce dates and booleans to numeric primitive values. Dates are compared by their
 | ||
|         // millisecond representations. Note that invalid dates with millisecond representations
 | ||
|         // of `NaN` are not equivalent.
 | ||
|         return +a === +b;
 | ||
|     }
 | ||
|     if (typeof a != 'object' || typeof b != 'object') return false;
 | ||
|     // Assume equality for cyclic structures. The algorithm for detecting cyclic
 | ||
|     // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
 | ||
|     var length = aStack.length;
 | ||
|     while (length--) {
 | ||
|       // Linear search. Performance is inversely proportional to the number of
 | ||
|       // unique nested structures.
 | ||
|       if (aStack[length] === a) return bStack[length] === b;
 | ||
|     }
 | ||
|     // Objects with different constructors are not equivalent, but `Object`s
 | ||
|     // from different frames are.
 | ||
|     var aCtor = a.constructor, bCtor = b.constructor;
 | ||
|     if (
 | ||
|       aCtor !== bCtor &&
 | ||
|       // Handle Object.create(x) cases
 | ||
|       'constructor' in a && 'constructor' in b &&
 | ||
|       !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
 | ||
|         _.isFunction(bCtor) && bCtor instanceof bCtor)
 | ||
|     ) {
 | ||
|       return false;
 | ||
|     }
 | ||
|     // Add the first object to the stack of traversed objects.
 | ||
|     aStack.push(a);
 | ||
|     bStack.push(b);
 | ||
|     var size, result;
 | ||
|     // Recursively compare objects and arrays.
 | ||
|     if (className === '[object Array]') {
 | ||
|       // Compare array lengths to determine if a deep comparison is necessary.
 | ||
|       size = a.length;
 | ||
|       result = size === b.length;
 | ||
|       if (result) {
 | ||
|         // Deep compare the contents, ignoring non-numeric properties.
 | ||
|         while (size--) {
 | ||
|           if (!(result = eq(a[size], b[size], aStack, bStack))) break;
 | ||
|         }
 | ||
|       }
 | ||
|     } else {
 | ||
|       // Deep compare objects.
 | ||
|       var keys = _.keys(a), key;
 | ||
|       size = keys.length;
 | ||
|       // Ensure that both objects contain the same number of properties before comparing deep equality.
 | ||
|       result = _.keys(b).length === size;
 | ||
|       if (result) {
 | ||
|         while (size--) {
 | ||
|           // Deep compare each member
 | ||
|           key = keys[size];
 | ||
|           if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
 | ||
|         }
 | ||
|       }
 | ||
|     }
 | ||
|     // Remove the first object from the stack of traversed objects.
 | ||
|     aStack.pop();
 | ||
|     bStack.pop();
 | ||
|     return result;
 | ||
|   };
 | ||
| 
 | ||
|   // Perform a deep comparison to check if two objects are equal.
 | ||
|   _.isEqual = function(a, b) {
 | ||
|     return eq(a, b, [], []);
 | ||
|   };
 | ||
| 
 | ||
|   // Is a given array, string, or object empty?
 | ||
|   // An "empty" object has no enumerable own-properties.
 | ||
|   _.isEmpty = function(obj) {
 | ||
|     if (obj == null) return true;
 | ||
|     if (_.isArray(obj) || _.isString(obj) || _.isArguments(obj)) return obj.length === 0;
 | ||
|     for (var key in obj) if (_.has(obj, key)) return false;
 | ||
|     return true;
 | ||
|   };
 | ||
| 
 | ||
|   // Is a given value a DOM element?
 | ||
|   _.isElement = function(obj) {
 | ||
|     return !!(obj && obj.nodeType === 1);
 | ||
|   };
 | ||
| 
 | ||
|   // Is a given value an array?
 | ||
|   // Delegates to ECMA5's native Array.isArray
 | ||
|   _.isArray = nativeIsArray || function(obj) {
 | ||
|     return toString.call(obj) === '[object Array]';
 | ||
|   };
 | ||
| 
 | ||
|   // Is a given variable an object?
 | ||
|   _.isObject = function(obj) {
 | ||
|     var type = typeof obj;
 | ||
|     return type === 'function' || type === 'object' && !!obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
 | ||
|   _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
 | ||
|     _['is' + name] = function(obj) {
 | ||
|       return toString.call(obj) === '[object ' + name + ']';
 | ||
|     };
 | ||
|   });
 | ||
| 
 | ||
|   // Define a fallback version of the method in browsers (ahem, IE), where
 | ||
|   // there isn't any inspectable "Arguments" type.
 | ||
|   if (!_.isArguments(arguments)) {
 | ||
|     _.isArguments = function(obj) {
 | ||
|       return _.has(obj, 'callee');
 | ||
|     };
 | ||
|   }
 | ||
| 
 | ||
|   // Optimize `isFunction` if appropriate. Work around an IE 11 bug.
 | ||
|   if (typeof /./ !== 'function') {
 | ||
|     _.isFunction = function(obj) {
 | ||
|       return typeof obj == 'function' || false;
 | ||
|     };
 | ||
|   }
 | ||
| 
 | ||
|   // Is a given object a finite number?
 | ||
|   _.isFinite = function(obj) {
 | ||
|     return isFinite(obj) && !isNaN(parseFloat(obj));
 | ||
|   };
 | ||
| 
 | ||
|   // Is the given value `NaN`? (NaN is the only number which does not equal itself).
 | ||
|   _.isNaN = function(obj) {
 | ||
|     return _.isNumber(obj) && obj !== +obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Is a given value a boolean?
 | ||
|   _.isBoolean = function(obj) {
 | ||
|     return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
 | ||
|   };
 | ||
| 
 | ||
|   // Is a given value equal to null?
 | ||
|   _.isNull = function(obj) {
 | ||
|     return obj === null;
 | ||
|   };
 | ||
| 
 | ||
|   // Is a given variable undefined?
 | ||
|   _.isUndefined = function(obj) {
 | ||
|     return obj === void 0;
 | ||
|   };
 | ||
| 
 | ||
|   // Shortcut function for checking if an object has a given property directly
 | ||
|   // on itself (in other words, not on a prototype).
 | ||
|   _.has = function(obj, key) {
 | ||
|     return obj != null && hasOwnProperty.call(obj, key);
 | ||
|   };
 | ||
| 
 | ||
|   // Utility Functions
 | ||
|   // -----------------
 | ||
| 
 | ||
|   // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
 | ||
|   // previous owner. Returns a reference to the Underscore object.
 | ||
|   _.noConflict = function() {
 | ||
|     root._ = previousUnderscore;
 | ||
|     return this;
 | ||
|   };
 | ||
| 
 | ||
|   // Keep the identity function around for default iteratees.
 | ||
|   _.identity = function(value) {
 | ||
|     return value;
 | ||
|   };
 | ||
| 
 | ||
|   _.constant = function(value) {
 | ||
|     return function() {
 | ||
|       return value;
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   _.noop = function(){};
 | ||
| 
 | ||
|   _.property = function(key) {
 | ||
|     return function(obj) {
 | ||
|       return obj[key];
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Returns a predicate for checking whether an object has a given set of `key:value` pairs.
 | ||
|   _.matches = function(attrs) {
 | ||
|     var pairs = _.pairs(attrs), length = pairs.length;
 | ||
|     return function(obj) {
 | ||
|       if (obj == null) return !length;
 | ||
|       obj = new Object(obj);
 | ||
|       for (var i = 0; i < length; i++) {
 | ||
|         var pair = pairs[i], key = pair[0];
 | ||
|         if (pair[1] !== obj[key] || !(key in obj)) return false;
 | ||
|       }
 | ||
|       return true;
 | ||
|     };
 | ||
|   };
 | ||
| 
 | ||
|   // Run a function **n** times.
 | ||
|   _.times = function(n, iteratee, context) {
 | ||
|     var accum = Array(Math.max(0, n));
 | ||
|     iteratee = createCallback(iteratee, context, 1);
 | ||
|     for (var i = 0; i < n; i++) accum[i] = iteratee(i);
 | ||
|     return accum;
 | ||
|   };
 | ||
| 
 | ||
|   // Return a random integer between min and max (inclusive).
 | ||
|   _.random = function(min, max) {
 | ||
|     if (max == null) {
 | ||
|       max = min;
 | ||
|       min = 0;
 | ||
|     }
 | ||
|     return min + Math.floor(Math.random() * (max - min + 1));
 | ||
|   };
 | ||
| 
 | ||
|   // A (possibly faster) way to get the current timestamp as an integer.
 | ||
|   _.now = Date.now || function() {
 | ||
|     return new Date().getTime();
 | ||
|   };
 | ||
| 
 | ||
|    // List of HTML entities for escaping.
 | ||
|   var escapeMap = {
 | ||
|     '&': '&',
 | ||
|     '<': '<',
 | ||
|     '>': '>',
 | ||
|     '"': '"',
 | ||
|     "'": ''',
 | ||
|     '`': '`'
 | ||
|   };
 | ||
|   var unescapeMap = _.invert(escapeMap);
 | ||
| 
 | ||
|   // Functions for escaping and unescaping strings to/from HTML interpolation.
 | ||
|   var createEscaper = function(map) {
 | ||
|     var escaper = function(match) {
 | ||
|       return map[match];
 | ||
|     };
 | ||
|     // Regexes for identifying a key that needs to be escaped
 | ||
|     var source = '(?:' + _.keys(map).join('|') + ')';
 | ||
|     var testRegexp = RegExp(source);
 | ||
|     var replaceRegexp = RegExp(source, 'g');
 | ||
|     return function(string) {
 | ||
|       string = string == null ? '' : '' + string;
 | ||
|       return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
 | ||
|     };
 | ||
|   };
 | ||
|   _.escape = createEscaper(escapeMap);
 | ||
|   _.unescape = createEscaper(unescapeMap);
 | ||
| 
 | ||
|   // If the value of the named `property` is a function then invoke it with the
 | ||
|   // `object` as context; otherwise, return it.
 | ||
|   _.result = function(object, property) {
 | ||
|     if (object == null) return void 0;
 | ||
|     var value = object[property];
 | ||
|     return _.isFunction(value) ? object[property]() : value;
 | ||
|   };
 | ||
| 
 | ||
|   // Generate a unique integer id (unique within the entire client session).
 | ||
|   // Useful for temporary DOM ids.
 | ||
|   var idCounter = 0;
 | ||
|   _.uniqueId = function(prefix) {
 | ||
|     var id = ++idCounter + '';
 | ||
|     return prefix ? prefix + id : id;
 | ||
|   };
 | ||
| 
 | ||
|   // By default, Underscore uses ERB-style template delimiters, change the
 | ||
|   // following template settings to use alternative delimiters.
 | ||
|   _.templateSettings = {
 | ||
|     evaluate    : /<%([\s\S]+?)%>/g,
 | ||
|     interpolate : /<%=([\s\S]+?)%>/g,
 | ||
|     escape      : /<%-([\s\S]+?)%>/g
 | ||
|   };
 | ||
| 
 | ||
|   // When customizing `templateSettings`, if you don't want to define an
 | ||
|   // interpolation, evaluation or escaping regex, we need one that is
 | ||
|   // guaranteed not to match.
 | ||
|   var noMatch = /(.)^/;
 | ||
| 
 | ||
|   // Certain characters need to be escaped so that they can be put into a
 | ||
|   // string literal.
 | ||
|   var escapes = {
 | ||
|     "'":      "'",
 | ||
|     '\\':     '\\',
 | ||
|     '\r':     'r',
 | ||
|     '\n':     'n',
 | ||
|     '\u2028': 'u2028',
 | ||
|     '\u2029': 'u2029'
 | ||
|   };
 | ||
| 
 | ||
|   var escaper = /\\|'|\r|\n|\u2028|\u2029/g;
 | ||
| 
 | ||
|   var escapeChar = function(match) {
 | ||
|     return '\\' + escapes[match];
 | ||
|   };
 | ||
| 
 | ||
|   // JavaScript micro-templating, similar to John Resig's implementation.
 | ||
|   // Underscore templating handles arbitrary delimiters, preserves whitespace,
 | ||
|   // and correctly escapes quotes within interpolated code.
 | ||
|   // NB: `oldSettings` only exists for backwards compatibility.
 | ||
|   _.template = function(text, settings, oldSettings) {
 | ||
|     if (!settings && oldSettings) settings = oldSettings;
 | ||
|     settings = _.defaults({}, settings, _.templateSettings);
 | ||
| 
 | ||
|     // Combine delimiters into one regular expression via alternation.
 | ||
|     var matcher = RegExp([
 | ||
|       (settings.escape || noMatch).source,
 | ||
|       (settings.interpolate || noMatch).source,
 | ||
|       (settings.evaluate || noMatch).source
 | ||
|     ].join('|') + '|$', 'g');
 | ||
| 
 | ||
|     // Compile the template source, escaping string literals appropriately.
 | ||
|     var index = 0;
 | ||
|     var source = "__p+='";
 | ||
|     text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
 | ||
|       source += text.slice(index, offset).replace(escaper, escapeChar);
 | ||
|       index = offset + match.length;
 | ||
| 
 | ||
|       if (escape) {
 | ||
|         source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
 | ||
|       } else if (interpolate) {
 | ||
|         source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
 | ||
|       } else if (evaluate) {
 | ||
|         source += "';\n" + evaluate + "\n__p+='";
 | ||
|       }
 | ||
| 
 | ||
|       // Adobe VMs need the match returned to produce the correct offest.
 | ||
|       return match;
 | ||
|     });
 | ||
|     source += "';\n";
 | ||
| 
 | ||
|     // If a variable is not specified, place data values in local scope.
 | ||
|     if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
 | ||
| 
 | ||
|     source = "var __t,__p='',__j=Array.prototype.join," +
 | ||
|       "print=function(){__p+=__j.call(arguments,'');};\n" +
 | ||
|       source + 'return __p;\n';
 | ||
| 
 | ||
|     try {
 | ||
|       var render = new Function(settings.variable || 'obj', '_', source);
 | ||
|     } catch (e) {
 | ||
|       e.source = source;
 | ||
|       throw e;
 | ||
|     }
 | ||
| 
 | ||
|     var template = function(data) {
 | ||
|       return render.call(this, data, _);
 | ||
|     };
 | ||
| 
 | ||
|     // Provide the compiled source as a convenience for precompilation.
 | ||
|     var argument = settings.variable || 'obj';
 | ||
|     template.source = 'function(' + argument + '){\n' + source + '}';
 | ||
| 
 | ||
|     return template;
 | ||
|   };
 | ||
| 
 | ||
|   // Add a "chain" function. Start chaining a wrapped Underscore object.
 | ||
|   _.chain = function(obj) {
 | ||
|     var instance = _(obj);
 | ||
|     instance._chain = true;
 | ||
|     return instance;
 | ||
|   };
 | ||
| 
 | ||
|   // OOP
 | ||
|   // ---------------
 | ||
|   // If Underscore is called as a function, it returns a wrapped object that
 | ||
|   // can be used OO-style. This wrapper holds altered versions of all the
 | ||
|   // underscore functions. Wrapped objects may be chained.
 | ||
| 
 | ||
|   // Helper function to continue chaining intermediate results.
 | ||
|   var result = function(obj) {
 | ||
|     return this._chain ? _(obj).chain() : obj;
 | ||
|   };
 | ||
| 
 | ||
|   // Add your own custom functions to the Underscore object.
 | ||
|   _.mixin = function(obj) {
 | ||
|     _.each(_.functions(obj), function(name) {
 | ||
|       var func = _[name] = obj[name];
 | ||
|       _.prototype[name] = function() {
 | ||
|         var args = [this._wrapped];
 | ||
|         push.apply(args, arguments);
 | ||
|         return result.call(this, func.apply(_, args));
 | ||
|       };
 | ||
|     });
 | ||
|   };
 | ||
| 
 | ||
|   // Add all of the Underscore functions to the wrapper object.
 | ||
|   _.mixin(_);
 | ||
| 
 | ||
|   // Add all mutator Array functions to the wrapper.
 | ||
|   _.each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
 | ||
|     var method = ArrayProto[name];
 | ||
|     _.prototype[name] = function() {
 | ||
|       var obj = this._wrapped;
 | ||
|       method.apply(obj, arguments);
 | ||
|       if ((name === 'shift' || name === 'splice') && obj.length === 0) delete obj[0];
 | ||
|       return result.call(this, obj);
 | ||
|     };
 | ||
|   });
 | ||
| 
 | ||
|   // Add all accessor Array functions to the wrapper.
 | ||
|   _.each(['concat', 'join', 'slice'], function(name) {
 | ||
|     var method = ArrayProto[name];
 | ||
|     _.prototype[name] = function() {
 | ||
|       return result.call(this, method.apply(this._wrapped, arguments));
 | ||
|     };
 | ||
|   });
 | ||
| 
 | ||
|   // Extracts the result from a wrapped and chained object.
 | ||
|   _.prototype.value = function() {
 | ||
|     return this._wrapped;
 | ||
|   };
 | ||
| 
 | ||
|   // AMD registration happens at the end for compatibility with AMD loaders
 | ||
|   // that may not enforce next-turn semantics on modules. Even though general
 | ||
|   // practice for AMD registration is to be anonymous, underscore registers
 | ||
|   // as a named module because, like jQuery, it is a base library that is
 | ||
|   // popular enough to be bundled in a third party lib, but not be part of
 | ||
|   // an AMD load request. Those cases could generate an error when an
 | ||
|   // anonymous define() is called outside of a loader request.
 | ||
|   if (typeof define === 'function' && define.amd) {
 | ||
|     define('underscore', [], function() {
 | ||
|       return _;
 | ||
|     });
 | ||
|   }
 | ||
| }.call(this));
 |