forked from coolaj86/telebit.js
		
	improved throttle of connections based on websocket speed
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								wsclient.js
									
									
									
									
									
								
							| @ -52,7 +52,7 @@ function run(copts) { | ||||
|         // stuff waiting for all other connections to finish because it tried writing near the border.
 | ||||
|         var bufSize = wsHandlers.sendMessage(Packer.pack(opts, chunk)); | ||||
|         if (pausedClients.length || bufSize > 1024*1024) { | ||||
|           console.log('paused connection', cid, 'to allow websocket to catch up'); | ||||
|           // console.log('[onLocalData] paused connection', cid, 'to allow websocket to catch up');
 | ||||
|           conn.pause(); | ||||
|           pausedClients.push(conn); | ||||
|         } | ||||
| @ -97,15 +97,19 @@ function run(copts) { | ||||
|       } | ||||
| 
 | ||||
|       conn.write(opts.data); | ||||
|       if (conn.bufferSize > 1024*1024) { | ||||
|         wsHandlers.sendMessage(Packer.pack(opts, null, 'pause')); | ||||
|         conn.once('drain', function () { | ||||
|           wsHandlers.sendMessage(Packer.pack(opts, null, 'resume')); | ||||
|         }); | ||||
|       } | ||||
|       // It might seem weird to increase the "read" value in a function named `write`, but this
 | ||||
|       // is bytes read from the tunnel and written to the local connection.
 | ||||
|       conn.tunnelRead += opts.data.byteLength; | ||||
| 
 | ||||
|       if (!conn.remotePaused && conn.bufferSize > 1024*1024) { | ||||
|         wsHandlers.sendMessage(Packer.pack(opts, conn.tunnelRead, 'pause')); | ||||
|         conn.remotePaused = true; | ||||
| 
 | ||||
|         conn.once('drain', function () { | ||||
|           wsHandlers.sendMessage(Packer.pack(opts, conn.tunnelRead, 'resume')); | ||||
|           conn.remotePaused = false; | ||||
|         }); | ||||
|       } | ||||
|       return true; | ||||
|     } | ||||
| 
 | ||||
| @ -416,9 +420,18 @@ function run(copts) { | ||||
|       timeoutId = setTimeout(wsHandlers.checkTimeout, activityTimeout); | ||||
| 
 | ||||
|       wstunneler._socket.on('drain', function () { | ||||
|         // the websocket library has it's own buffer apart from node's socket buffer, but that one
 | ||||
|         // is much more difficult to watch, so we watch for the lower level buffer to drain and
 | ||||
|         // then check to see if the upper level buffer is still too full to write to. Note that
 | ||||
|         // the websocket library buffer has something to do with compression, so I'm not requiring
 | ||||
|         // that to be 0 before we start up again.
 | ||||
|         if (wstunneler.bufferedAmount > 128*1024) { | ||||
|           return; | ||||
|         } | ||||
| 
 | ||||
|         pausedClients.forEach(function (conn) { | ||||
|           if (!conn.manualPause) { | ||||
|             console.log('resuming connection', conn.tunnelCid, 'now the websocket has caught up'); | ||||
|             // console.log('resuming connection', conn.tunnelCid, 'now the websocket has caught up');
 | ||||
|             conn.resume(); | ||||
|           } | ||||
|         }); | ||||
| @ -458,7 +471,7 @@ function run(copts) { | ||||
|       if (wstunneler) { | ||||
|         try { | ||||
|           wstunneler.send(msg, {binary: true}); | ||||
|           return wstunneler._socket.bufferSize; | ||||
|           return wstunneler.bufferedAmount; | ||||
|         } catch (err) { | ||||
|           // There is a chance that this occurred after the websocket was told to close
 | ||||
|           // and before it finished, in which case we don't need to log the error.
 | ||||
|  | ||||
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